History building teams based on high-talent/low-ego foundations reinforced by leadership that empowers people to communicate, collaborate and create.
Pedigree in rapid prototyping and concept pitches. Rapid iteration, pre-vis and brainstorming in a collaborative environment are pillars to success.
Clear production goals while allowing for shifting risks in development. The production plan and team culture allows for contintued invention and improvement.
Proven success creating content for UA and brand identity. Ongoing collaboration between creative and marketing that drives product success post-launch.
I am a senior director with 28 years of experience in creative development, including 24 years specifically focused on game design and visual direction. I've worked on several projects, shipped multiple titles, and have directed such successful properties as Stuntman, Terminator, BattleZone, Mortal Kombat, ArcticThunder and Castleville. Recent design and art direction on the mobile game franchise, Dungeon Boss, illustrates my versatility in creating successful experiences in current social media.
I am inspired by new challenges, growth opportunities and creative landscape.
Over different projects I've driven to adapt and create very different stylistic approaches in order to build content for a diverse set of worlds.
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