A Few Words About Me

My name is Allan Ditzig, and I have been making interactive experiences and developing designs since my youth. I find inspiration from all genres in digital gaming as well as apps, tabletop games, board games and cinematic experiences. I truly value high-talent, low-ego teams that seek collaboration and quick iteration. This is the foundation that creates amazing interactive experiences.

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Design Works

Bubble Shooter 

Bubble shooter with a living world and powerful collections. High-level, systems, content, look/feel and more.

Casual Apps

I spent some time delving into what makes successful casual puzzle games click. Focus on slick core loops, UX design, UI flow and visual priority.

Game Concepts

High-level game concept explorations. Looking back, I’m still inspired by a few of these and would love to see the interactive experiences come to life.

Dungeon Boss

Mid-core collectible character battler. Combat, collections, content, look/feel, brand.

Pitch Works

Various game designs and pitchworks with different studios. Sometimes very promising ideas and concepts don't get to full production.

Direction/Look/Feel

Capturing the vision of a project into content that grabs the audience and identifies the brand.

Mortal Kombat

Hard-Core fighting game. Character design, content design.

Dungeon Stars

Endless runner dungeon delver. High-level design, combat, systems, content, ux, look/feel.

Misc

Various work. Some of it for industry friends here and there. Also had a little fun exploring particle engine tech.

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