A client was developing an engine for a jigsaw puzzle game. I developed an idea for a version that incorporated some Mysterium-style game play, where players would uncover clues as they solves puzzles and would use the finished pictures to solve a dark mystery. The pictures represented dream images and the players are psychic investigators. Like Mysterium, the images were very bizarre and dream-like, leaving some interpretation to be made. Players could use hints when stuck. Each mystery was a separate chapter in the game.
I developed the documentation illustrating the core loop as well as outlining the hooks to evolove the game for retention through episodic chapters, each with its own crime to solve.
A brief partnership with Rovio had me developing a team battler using their iconic cast of Angry Birds characters. We had some fun exploring a range of abilities and powers from medieval fantasy to far flung Sci-fi future. Combining them with the bird ‘archetypes’ yielded a lot of fun content for a collectible combat game. Ultimately, I moved on from the studio I was at before seeing this get into full production but I very much enjoyed working with and eventually meeting the Rovio crew that was in charge of third-party partnerships and product development. Great group, friendly, pro.
While contracting, a client asked me to put together a few pitches that incorporated film/television properties they were working on by matching them with existing core game mechanics. In particular, mechanics that data supported as common and successful in mobile gaming. While the core gameplay was familiar and not an area I could innovate heavily in, I found it interesting to find areas in the meta, progression and world design that would make the game ideas feel engaging and unique. Again, I found that heavy restrictions in design-space can force innovation, creativity and efficiency.
Allan is a top tier talent, in design direction and art. His level of experience in games is a massive help in defining a project from start to finish. Allan is a natural leader, extremely talented in design and art, and picks up tools quickly so he can test assets in game independently. His actions set an example for the rest of his team. I highly recommend Allan, he is a very rare talent that will elevate any organization he joins.
I've worked with Allan on different projects at different studios and I've always been impressed by his versatile skillsets at a project level (design, visuals, UX) as well as his ability to manage and lead creative groups with amazing culture and collaboration. Top notch pro! Highly recommend working with him if you have the chance. Your studio and products will benefit.