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Creative Management

History building teams based on high-talent/low-ego foundations reinforced by leadership that empowers people to communicate, collaborate and create.

Concept and Prototype

Pedigree in rapid prototyping and concept pitches. Rapid iteration, pre-vis and brainstorming in a collaborative environment are pillars to success.

Creative Production

Clear production goals while allowing for shifting risks in development. The production plan and team culture allows for contintued invention and improvement.

Branding and Marketing

Proven success creating content for UA and brand identity. Ongoing collaboration between creative and marketing that drives product success post-launch.


I am a senior director with 28 years of experience in creative development, including 24 years specifically focused on game design and visual direction. I've worked on several projects, shipped multiple titles, and have directed such successful properties as Stuntman, Terminator, BattleZone, Mortal Kombat, ArcticThunder and Castleville. Recent design and art direction on the mobile game franchise, Dungeon Boss, illustrates my versatility in creating successful experiences in current social media.

I am inspired by new challenges, growth opportunities and creative landscape.

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Over different projects I've driven to adapt and create very different stylistic approaches in order to build content for a diverse set of worlds.

Some of the work below may be propietary or unreleased. Please do not copy or share any of the content from this page.

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Please don't hesitate to contact me if you have any questions or are interested in additional information. Hope you enjoyed visiting the site. Look forward to hearing from you.